Captive Weird // Compleated ConjurerCaptive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

Creature - Weird // Creature - Phyrexian Weird | Power/Toughness: 1 / 3 (CMC 1)
Defender
: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.