Breaking // Entering

Breaking // Entering
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Sorcery // Sorcery (CMC 8)
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)