Catch // ReleaseCatch // Release

Catch // Release
//

Sorcery // Sorcery (CMC 9)
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
  • [DGM] Dragon's Maze #125 (R)