Give // TakeGive // Take

Give // Take
//

Sorcery // Sorcery (CMC 6)
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)

Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
  • [DGM] Dragon's Maze #129 (U)