Breakneck Rider // Neck Breaker (zht)
Creature - Human Scout Werewolf // Creature - Werewolf | Power/Toughness: 3 / 3 (CMC 3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.