Driven // Despair
Driven // Despair {1}{G}//{1}{B}
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Latest set: [HOU] Hour of Devastation ( R · #157 )