Master of Winds

Master of Winds

Creature - Sphinx Wizard | Power/Toughness: 1 / 4 (CMC 4)
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.