Hinterland Hermit // Hinterland ScourgeHinterland Hermit // Hinterland Scourge

Hinterland Hermit // Hinterland Scourge

Creature - Human Werewolf // Creature - Werewolf | Power/Toughness: 2 / 1 (CMC 2)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.