Enter the Unknown

踏入迷境 (Enter the Unknown) (zht)

Sorcery (CMC 1)
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.