Rising Miasma
Rising Miasma {3}{B}
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Latest set: [BFZ] Battle for Zendikar ( U · #122 )