Turn // BurnTurn // Burn

Turn // Burn
//

Instant // Instant (CMC 5)
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)