Jumpstart: Historic Horizons
Release: 12. August
782 Karten, 31 neue Karten exklusiv für MTG Arena
Neue Mechaniken, die nur auf MTG Arena umsetzbar sind
The first of these mechanics is called “Seek,” which is a digital twist on a tutor effect. Certain cards (like Manor Guardian, visible in the gallery above) will allow you to seek a card with specific criteria, randomly pulling one from your library that meets that criteria without shuffling afterward – something that couldn’t happen at the tabletop without a player manually looking through their deck.
The next mechanic is called “Perpetually,” which modifies a specific card permanently, even as it enters other zones of play. That could be a card like Davriel’s Withering, which perpetually gives a creature -1/-2 – if that card reduces a creature to 0 toughness or less and sends it to the graveyard, for example, the debuff will remain in effect even if a player is able to bring it back to battlefield (causing it to immediately die again).
The third digital-only mechanic is called “Conjure,” which creates a card for you to use out of nowhere – not a token or a copy, but an actual card that can sit in your hand until you are ready to use it. This can include cards that aren’t otherwise in a set or format, with a few examples of this in the gallery above being Ponder, Stormfront Pegasus, and Tropical Island (none of which are collectible in Historic Horizons on their own).
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Davriel, Soul Broker's Offers:Davriel, Soul Broker's Conditions:
- Draw three cards.
- Conjure a Manor Guardian card into your hand.
- Return two random creature cards from your graveyard to your hand. They perpetually gain +1/+1.
- Return a random creature card with the highest mana value from among cards in your graveyard to the battlefield.
- You get an emblem with "Creatures you control get +2/+0."
- You get an emblem with "Spells you cast cost {oB} less to cast."
- You get an emblem with "Davriel planeswalkers you control have “+2: Draw a card.”
- You get an emblem with “Whenever you draw a card, you gain 2 life.”
- You lose 6 life.
- Exile two cards from your hand. If fewer than two cards were exiled this way, each opponent draws cards equal to the difference.
- Sacrifice two permanents.
- Each creature you don't control perpetually gains +1/+1.
- You get an emblem with "Creatures you control get -1/-0."
- You get an emblem with "Spells you cast cost {oB} more to cast."
- You get an emblem with "Whenever you draw a card, exile the top two cards of your library."
- You get an emblem with "At the beginning of your upkeep, you lose 1 life for each creature you control."
Bearbeitet von seizan, 26. Juli 2021 - 16:26.