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[ALA] Shards of Alara-Newsthread


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#21 MAD Geschrieben 20. August 2008 - 10:25

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#22 Guardian Geschrieben 21. August 2008 - 07:45

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Der neue Ajani als PreRelease Karte: ;-)

http://www.wizards.c...com/arcana/1660

Beide Ajanis auf einmal im Spiel haben wird wohl nichts :-P

#23 tw. Geschrieben 23. August 2008 - 12:18

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Our creative team went way over the top to really flesh out each of these five worlds, give them their own distinct flavor and feeling. The story of Shards of Alara is that there was this plane, called Alara, that was a very good, rich source of mana, and someone or something shattered the world, so that it split into five different shards. And when that happened each of five shards was completely cut off from two colors of mana.

So in Bant, you have a primarily white world that does have blue and green mana, so it has three colors of magic, but citizens of Bant have never seen fire magic, and have never seen necromancy. And you can imagine a world cut off from those colors for hundreds of years has evolved to be a very utopian society but also a very orderly society. So you have knights, you have angels, you have aven, you have rocs, you have a pretty peaceful society for the most part. Combat when it does happen is very chivalrous and honorable and generally takes place between heroes from each side, and is very ceremonial.

And the total opposite is true of Grixis, which is the plane that is totally cut off from green or white mana. So there is no access to life mana there. So what few humans that are there eek out an existence where they are constantly on the run from necromancers that want to steal their life energy to fuel their spells. It is a world that is a horrible place to live if you are a human being because the land is almost like rotting flesh. It's just a world of decay. It's filled with demons, vampires, goblins, skeletons... you name it, if it's horrible it lives in Grixis.


Similarly in Junt, that's the primarily red world, it's a world of chaos and fire. It's a very rough world to have to eek out an existence, so the humans there are very barbaric. And there's a very strict food chain that is topped by the dragons. So they're the apex predators, and the rest of the time the other creatures on Junt try to avoid them.

Naya is the primarily green world, it is a very bountiful world, it is cut off from black and blue. It's a very hedonistic society. There are elves, cat people, and humans, as well as very big creatures ... beasts.

And then there is Esper, the primarily blue world,that is cut off from red and green. So it's a very orderly society that is focused on measuring things, and preoccupied with knowledge and wisdom. In the art you can see even the clouds are measured in Esper.


Arts und Namen:

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Prince of Thralls

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Druid of Anima

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Sedris the Traitor King

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Master of Etheritum

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Kresh, the Bloodbraided

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Sharuum, the Hegemon

mfgtw

batman35jw.png


#24 ZENTAURIEN the POWERGOD Geschrieben 25. August 2008 - 12:21

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Nicht sehr brauchbar aber immerhin....

http://www.wizards.c...com/feature/472

#25 Sleipnir Geschrieben 26. August 2008 - 18:48

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heute ist die neue magic seite von wizards online gegangen. man findet auch eine karte der verschiedenen multiversen, unter anderem auch SoA. zu sehen gibt es ein par Bilder der neuen edition.

http://www.wizards.c...ltiverse/alara/

#26 MAD Geschrieben 26. August 2008 - 20:13

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#27 Elrias Geschrieben 29. August 2008 - 20:36

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Angehängte Datei  ALA_2.JPG   44,32K   78 Mal heruntergeladen

Quelle: MTGSalvation

Dort gäbe es noch einige mehr, aber das Bild hier ist mMn. das herausragendste. Zumindest ich finde es einfach wundervoll.

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#28 Taste of Mayhem Geschrieben 29. August 2008 - 23:49

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Planeswalkers of Alara:
Elspeth Tirel: A human female planeswalker (yes, that one) residing in the Bant shard, her origin is unknown, but is reported to be a plane of turmoil and strife. Her specialties are Human Summoning and the Protection of Others. Her spark flared when she was 13, and she Planeswalked to find a plane with peace, love, and community and found it in Bant. She believes she has found her utopia and no longer wishes to planeswalk. Her biggest desire is to protect the utopia she has found and to be among them.

Tezzeret: A human male planeswalker (Mr. Filigree Arm) born on Esper who specializes in Artifice and Mental Magic (Mental Magic rules!). His current whereabouts are unknown, but he had joined a Sect on Esper called the Seekers of Carmot who were said to possess the Codex Etherium, a sacred tome containing Carmot's teachings. He joined in hopes of seeing the Tome and inheriting its secrets. The night he snuck into the inner sanctum to steal the tome, he was caught and the ensuing battle almost killed him. During this battle, his spark flared and let him escape. With his newfound knowledge of adjacent planes, he seeks the driving force behind the Seekers of Carmot.

Sarkhan Vol: A human male of unknown origin who currently resides in the Shard of Jund. His specialties are Creature magic and Dragon-Summoning. Sarkhan's home plane is ruled by Warlords who constantly battle for control. There he belonged to a Shamanic cult that worshipped the dragon (who had long been hunted to extinction for sport). During meditation, an ancient dragon spoke to him and the experience caused his spark to ignite. After some time searching for a place to spiritually connect with a worthy dragon, Sarkhan's hunt has led him to Jund where he has spent the last two years in a Plane ruled by Dragons.

Ajani Goldmane: A native inhabitant of Naya, this Leonin male planeswalker specializes in Protecting others, inspiring the souls of others, and justice magic. Ajani's signature weapon is a double bladed axe which represents his brother who was murdered. After he was unable to reunite the pride, Ajani's spark became active and he sought revenge for his brother's killer. When Ajani became aware of other planes outside of his own and the clues he found led him to other planes, the search for his brother's killer found him in the middle of a much grander scheme that he is just beginning to perceive. As Ajani's quest broadens, so do his powers, as his violent emotions empower more powerful magic.


Die Farbspezifikationen:

Bant:
Races: Rhoxes, Avens, Humans, Leotau (semi-intellegent feline mounts), Angels

Avens, Humans, and Rhoxes exist peacefully with each other, but share a common caste system similar to the Lorwyn Elves. Those of the Blessed caste are nobles who are allowed to interact with Angels. The Sighted are clerics and monks that take orders from the Blessed, but do not look to Angels for guidance. Sigiled are basically the Knight class, a lower class member who has performed a great deed may be given a "sigil" to increase their power and caste rank. The Mortar class fills the commoner role, but does give the ability to increase to Sigiled or decrease to Unbeholden. Unbeholden are thiefs and outlaws who for whatever reason exist outside of the rule of the Blessed.

Angels are given the duty to protect the ideals and well being of the other Bant inhabitants but are not permitted to interfere with the politics of other mortals. Angels are born when human heros die. The spirit is joined with what is called "meta-sigils" which is described as physical manifestations of the land and sky.

In each Shard, there is detailed two specific characters, more than likely legends within the set. For Bant, they are:
Lisha of the Azure - Princess turned Robin Hood-esque pirate.
Rafiq of the Many - Highest ranked Sigiled Paladin, so named for his many Sigils

Esper:
Races: Humans, Vedalken, Sphinxes, Aether-Liches, Homunculi, Gargoyles, Drakes, Stirges

The environment of Esper consists of Islands, a great sea called the "Sea of the Unknown", various underground waterways, and a great desert where the sand is actually finely broken down glass. It is said that despite the vast pursuit of knowledge, not much is known about the inhabitants of the sea. The glass in the desert occasionally shifts and fuses with itself to form giant glacier-like masses of glass.

Humans and Vedalken exist for the sole purpose of furthering the plane's understanding of magic. The Sphinx are treated as Prophets and Consults, but rarely rule or give judgements regarding disputes. What we know of as Filigree is a metal called Etherium which is an alloy infused with Aether (the essense of the universe). The inhabitants of Bant believe that all life and every physical form is incomplete without some connection to the Aether via Filigree or Etherium fusing. The supply of Etherium is very limited, so the mages who infuse different life forms are beginning to use more subtle fusions with lower class life forms. Filigree is administered to humans as a graft by the Aethersworn, a group of gifted mages who dedicate themselves to instilling every life form with a connection to the Aether under the belief than doing so will cause the plane to transcend its physical and mortal limitations. Vedalken filigree consists of replacing much more of your body with Etherium. The body's functions are kept up through a series of complex enchantments.

While the Vedalken mages specialize in learning more about magic specifically, the human mages tend to specialize in one of many types of sorcery:

Arcanist: Studying lost lore
Stormcaller: Weather Magic
Mechanist: Artificer capable of infusing creations with magic.
Clockworker: Manipulates the forces of time
Mentalist: "Trafficer of thoughts"
Tidemage Uses magic to affect tides and the sea

Mages of high ranking have entourages to showcase their power, sometimes these consist of mages that are intentionally lower ranked to gain notoriety, these are called Telemins, and are basically servants who have given their masters control of their minds.

The specific characters in Esper are all Sphinxes, one of which we know already (but there are three).

Sharuum, the Hegemon: An ageless, female philosopher-queen of Esper who cannot create new Etherium, but taught mages how to thin the existing Etherium.

Crucius, the Mad: A genius artificer who created the Etherium and taught the inhabitants of Esper of its signifigance, believed to be a planeswalker by many. Humans and Vedalken took his teachings too far and ended up replacing too much of their anatomy with Etherium, eventually becoming Aether-Liches. He was blamed for these abominations and that's how he earned his moniker. After that, he disappeared from Esper, and it is rumored that only Sharuum has any idea where he may be.

Kemuel, the Hidden One: A nomad Sphinx who lives in a maze in the middle of the glass-deserts of Esper. He lost a wing and hind leg in a fight with a great Leviathan centuries ago, and the few travelers that actually meet him find his words and his advice to be prophetic.

Grixis:
Grixis is described as a hellscape where the landscape is made up of the remains of various large corpses, eroded earth, and the stench of death.

Races: Humans, Skeletons, Zombies, Fleshbags, Fleshdolls, Dreg Reavers, Incurables, Banewasps, Kathari, Vampires, Devils, Demons, Lich-Lords and the Damned.

The still living beings on Grixis are called Vitals, and the lifeforce of those beings is called Vis. Vis empowers Demons and fuels all of the magic on Grixis. Necromancers actively hunt down Human and Ogre encampments to take slaves to obtain this Vis through arcane rituals. Demons have the power to drain a vital of its vis at will. A Human or Ogre whose life force has been drained is still considered alive, and actually is alive, and oftentimes not distinguishable for some time is called "the Damned". There are two groups of Humans: Necromancers and a group of humans who adhere to an ancient Kingdom that was destroyed when the shard was removed from the rest of Alara. This group is called the Vithians and they actively hunt the undead.

Incurables are the Ogres on Grixis, inflicted by a terrible form altering curse that happened when the shards split.

Dreg Reavers are huge undead designed to lay waste to other armies or necropolises in times of war. (The art shown looks strikingly like the Ravenous Baloth judge promo)

Banewasps are insects that feed on carrion and are used by necromancers as a weak source of Vis.

Kathari are Vulture-humanoid scavengers that feed on the dead before necromancers are able to harvest their Vis.

The Legends of this shard are three-fold as well:

Eliza of the Keep: A young human necromancer who uses necromancy and vis to keep her own vis safe and retain her vitality.

Thraximundar: His name literally translates to "He-who-paints-the-earth-red" is a seven-foot tall undead abomination who is muscular and clad in spiked black armor. He can be seen wielding his greatsword astride his Dreg Reaver mount as he fulfills his need to simply slay the living.

Malfegor: A beast who is the product of a Dragon and a Demon. His appearance is mostly Draconic, but he has black scales, huge bat-like wings, eight limbs, and is said to possess the soul of a demon.

Jund:
Jund is comprised of active volcanoes, sharp mountain ledges, and lush jungles. The land has huge gashes in it that resemble huge claw marks if seen from above. These deep gashes in the land are where the Jungles and Swamps are found, and the deepest of which (the Pit) is over 2 miles deep.

Races: Dragons, Viashino, Humans, and Goblins.

Dragons are at the top of the food chain and feed on everything and anything below them. Fiercely territorial, they will fight over any scrap of food taken from their territory. When a dragon becomes to ancient to protect his territory, he performs a ritual called the Shriek of Flame where he will plunge himself directly into an active volcano, causing that volcano to erupt- often eradicating much of the prey left in its territory.

Second on the pecking order are the Viashino, stronger than the other humanoid races, Viashino are able to occupy the deep jungles and swamps where the hunting is harder for Dragons. These Viashino closely resemble Crocodiles and are muscular brutes that form tribes called Thrashes.

Humans are next on the Food Chain. These humans form nomadic tribes which are necessary for survival. Humans live in the small jungles at the base of mountains and in the scarred volcanic flats. At the age of ten, humans undergo a dangerous rite of passage where the warriors will climb an active volcano and are forced to bring back a glass shard to become a warrior. Shamans take a dangerous drug called Dreamfire Draught which attracts elemental entities. The young shaman must bargain with the elemental for a cure to this poison to become a Shaman. With either test, failure results in death. These humans have developed reptilian features such as forked tongues and scales covering some of their skin. In battle, a human warrior will mark a victory by weaving part of his hair into a small braid and binding it with a piece of his enemy's flesh.

Goblins are last on the food-chain, and are so used to being devoured by dragons, that their culture has become one glorifies that death and recognizes itself as "divine-food". Goblins inhabit the highest regions of the mountains which are easy prey for young dragons. The goblins resemble rodents (and were seen in that predator dragon art).

There is one character depicted for this shard and that is:
The Warrior Kresh: A human warrior said to be in his forties (where the average lifespan of a human in Jund is 30). Kresh does not desire the politics of leading a tribe, but lives for the hunt. He boasts twenty-two braids: more than anyone has ever recorded.

Naya:
Naya is a lush jungle very intuned with nature and nature magic.

Races: Nacatl (leonin), Humans, Cylian Elves, and Gargantuans.

The Gargantuans are enormous mammalian behemoths whose movements are said to be able to change the course of rivers, and whose enormity commands its own climate. There is a group of Elves that follow these monsters, said to be manifestations of the will of Progenitus, the Soul of the World. This group is called the Godtrackers.

The elves of Naya are Canopy Dwellers and are named Cylian after their ancestor "Cylia" who was said to be present at the breaking of the world. It is said that while the world shattered, most of the elves hid in terror from the cataclysm, but one elf, Cylia, climbed to the top of the mountain wielding a vial of poison and a dagger made from a thorn. There she saw the face of Progenitus, the five headed soul of the world. Progenitus was tired of the world and sought to end it with 5 storms - Wildfire, Earthquake, Windstorm, Flood, and Void. Cylia plead with him to spare the world, and so Progenitus struck her blind for her insolence. Her tears of blood mingled with the vial of poison as she dipped her dagger in it and thrust the dagger into Progenitus's Ethereal heart and his true form, that of a 5 headed hydra was revealed. The amazing art of the woman with the blank stare in the blossoms accompanies this story. The entire elf culture revolves around worshipping this god of creation and making sure his slumber is not disturbed.

The Nacatl are divided into two groups, one lives lavishly in ancient Nacatl cities carved out of a mountain top. The other is a feral tribe that hunts along the forest floors. The Nacatl in the cities are dwindling in number and only their leader, Timus the Orange keeps them together through sheer strategy and intelligence.

The humans of Naya are divided as well. Those that hunt in nomadic tribes are called drumhunters, and those that have advanced in agriculture and in domesticating animals are called Sunseeders. These two groups are divided further and further as the civilization of the Sunseeders advances under the Charismatic lead of Hadran. Humans of both divisions come together in open areas to play games, most notable of which is Matca. In this game, two humans will attempt to wrestle each other to the ground in an attempt to pin them. The advanced Matca fighters wear spike armor. (Okay, so Nayan humans partake in the Olympics =/)


Hier gefunden: http://forums.gleema...d.php?t=1081477
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#29 Elrias Geschrieben 30. August 2008 - 15:28

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Angehängte Datei  alara2pu8.jpg   86,42K   253 Mal heruntergeladen

Stoic Angel 1gwu
Creature — Angel Rare
Flying, vigilance
Players can't untap more than one creature during their untap step.
3/4
199/249

Blight Lightning 1br
Sorcery Common
Blight Lightning deals 3 damages to target player. That player discards two cards.
156/249

Naya Battlemage 2g
Creature — Human Shaman Unco
r, t: Target creature gets +2/+0 until end of turn.
w, t: Tap target creature.
2/2
142/249

Angehängte Datei  alara4mz0.jpg   86,65K   186 Mal heruntergeladen

Jund Battlemage 2r
Creature — Human Shaman Unco
b, t: Target player loses 1 life.
g, t: Put a 1/1 Green Saproling creature token into play.
2/2
106/249

Rhox Warmonk gwu
Creature — Rhino Monk Unco
Lifelink
3/4
188/249

Goblin Assault 2r
Enchantment Rare
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
Goblin creatures attack each turn if able.
101/249

Angehängte Datei  alara5cp5.jpg   58,63K   192 Mal heruntergeladen

Courier's Capsule 1u
Artifact Common
1u, t, Sacrifice Courier's Capsule: Draw two cards.
37/249

Tower Gargoyle 1wub
Artifact Creature — Gargoyle Unco
Flying
4/4
203 or 205/249, it's hard to see

Quelle

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#30 Maschine Geschrieben 01. September 2008 - 14:20

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der minisite
http://ww2.wizards.c...du2NLGHHYW.aspx
zufolge gibt es: (es wird die anzahl des eingegebenen wortes auf allen karten - anekdotentext ausgenommen - gezählt)

artifact: 65
creature 313
enchantment: 18
instant: 29
land: 35
planeswalker: 4
sorcery: 33
tribal: 0
legendary: 5
dragon: 14
angel: 5
hellion: 3

#31 MAD Geschrieben 02. September 2008 - 07:07

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New Token Art:

Now, we want to preserve some sense of mystery, so we're not going to tell you what cards generate these tokens. But here's the art anyway. Have fun guessing!


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Bearbeitet von MAD, 02. September 2008 - 07:08.


#32 Kanonenfutter Geschrieben 02. September 2008 - 08:31

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Die sind für masters edition II.
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Solltet ihr Magicspieler im Kreis OWL suchen, findet ihr sie hier.
Sucht ihr Einzelkarten? Hier beim Magickartenmarkt findet ihr sie, zu den günstigsten Preisen.

#33 Adanos Geschrieben 03. September 2008 - 05:53

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Angehängte Datei  wbw71xdm0w_EN.jpg   48,65K   152 Mal heruntergeladen
Angehängte Datei  xru8km95c8_EN.jpg   46,29K   172 Mal heruntergeladen

--->Quelle

MfG:
Adanos

Bearbeitet von Adanos, 03. September 2008 - 12:49.


#34 Serra the Plainswalker Geschrieben 03. September 2008 - 18:43

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Habe die 3 Karten im Salvation spoiler gefunden (mit 2 neuen Schlüsselwörtern):
Caldera Hellion
3rr
Creature - Hellion Rare
Devour 1 (As this creature comes into play, sacrifice any number of creatures. Put a +1/+1 counter on this creature for each creature sacrificed this way)
When Caldera Hellion comes into play, it deal 3 damage to each creature.
Illus. Raymond Swanland 3/3

[confirmation and discussion] [Source: Lotus Noir]

Corpse Connoisseur
4b
Creature - Zombie Wizard Uncommon
When Corpse Connoisseur comes into play, you may search your library for a creature card and put it into your graveyard. If you do, shuffle your library.
Unearth 3{B} (When you pay the unearth cost, put this creature from your graveyard into play. It gains haste until end of turn. Remove this card from the game at end of turn or if it would leave play. Play this ability only at time you could play a sorcery.)
Illus. Mark Hyzer 3/3

[confirmation and discussion] [Source: Lotus Noir]

Deft Duelist
wu
Creature - Human Rogue Common
First strike
Shroud (This creature can't be the target of spells or abilities.)
Illus. David Palumbo #165/249 2/1

[confirmation and discussion] [Source: Lotus Noir]

Quelle:
http://mtgsalvation....ra-spoiler.html
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#35 Taste of Mayhem Geschrieben 04. September 2008 - 17:46

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Die SoA-Minisite ist up!
http://www.wizards.c...s/shardsofalara
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#36 Puma! Geschrieben 07. September 2008 - 18:40

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mfg Pum@

€: O.o ich wusste net , dass irh die schon habt.. aber halt mal zum shen von den neuen Fertigkeiten^^

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Bearbeitet von Pum@, 07. September 2008 - 18:42.


#37 Pegasus Geschrieben 08. September 2008 - 05:20

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http://www.wizards.c...ofalara/spoiler

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http://www.wizards.c...=mtg/daily/mm/3

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Bearbeitet von Pegasus, 08. September 2008 - 05:27.


#38 Guardian Geschrieben 08. September 2008 - 06:42

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Jetzt gibt es auch den Text zu Sarkhan Vol:

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Quelle

Bearbeitet von Guardian, 08. September 2008 - 06:43.


#39 Pegasus Geschrieben 09. September 2008 - 08:35

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http://www.wizards.c...ne/Default.aspx

#40 Adanos Geschrieben 09. September 2008 - 20:41

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Dragon Fodder
1R
Sorcery - Common

Put two 1/1 red Goblin creatures into play.


Quelle:
http://forums.gleema...d.php?t=1085363



Branching bolt
1rg common
Instant
Choose one or both - Branching Bolt deals 3 damage to target creature with flying or 3 damage to target creature without flying.


Jund Charm
brg uncommon
Instant
Choose one - Remove target players graveyard from the game; or Jund Charm deals 2 damage to each creature; or put 2 +1/+1 counters on target creature.


Quelle:
http://forums.mtgsal...ad.php?t=129078

MfG:
Adanos

Bearbeitet von Adanos, 09. September 2008 - 20:46.





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