Einfache Frage, vermutlich auch einfache Antwort:
Wenn auf einer Kreatur +1/+1-Marken liegen und ich lege eine -1/-1-Marke drauf, bestehen die beiden Sorten von Marken dann unabhängig voneinander weiter oder wird durch das drauflegen der -1/-1-Marke einfach nur eine +1/+1-Marke entfernt?
+1/+1-Counter und -1/-1-Counter
Erstellt von Helios, 20. Jan 2011 23:26
4 Antworten in diesem Thema
#1 Geschrieben 20. Januar 2011 - 23:26
#2 Geschrieben 20. Januar 2011 - 23:29
Sie lösen sich gegenseitig auf. Mehr gibts dazu nicht zu sagen^^
- Helios hat sich bedankt
__________________________________________________________________
DCI Level 2 Judge
(Wenn dieser Satz stimmt, ist Logik nicht logisch.) = (A = A => B)
A = A => B
!(!B => !A) = A => B = A
!B => !A
=> A
!B ist unmöglich => B = "Logik ist nicht logisch."
DCI Level 2 Judge
(Wenn dieser Satz stimmt, ist Logik nicht logisch.) = (A = A => B)
A = A => B
!(!B => !A) = A => B = A
!B => !A
=> A
!B ist unmöglich => B = "Logik ist nicht logisch."
#3 Geschrieben 20. Januar 2011 - 23:30
Sie heben sich gegenseitig auf, bis nurnoch eine Art Marke draufliegt
wurde diese Woche auch erst ungefähr 5x in anderen Threads beantwortet, aber das nur am Rande
wurde diese Woche auch erst ungefähr 5x in anderen Threads beantwortet, aber das nur am Rande
#4 Geschrieben 20. Januar 2011 - 23:35
Super! Habt ihr dazu auch einen Regelauszug oder so? :-) Ich habe da jemanden, der das ganz genau wissen will.
#5 Geschrieben 20. Januar 2011 - 23:38
120. Counters
120.1. A counter is a marker placed on an object or player that modifies its characteristics and/or
interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably,
a counter is not a token, and a token is not a counter. Counters with the same name or description
are interchangeable.
120.1a A +X/+Y counter on a permanent, where X and Y are numbers, adds X to that permanents
power and Y to that permanents toughness. Similarly, -X/-Y counters subtract from power and
toughness. See rule 612.3.
120.1b The number of loyalty counters on a planeswalker on the battlefield indicates how much
loyalty it has. A planeswalker with 0 loyalty is put into its owners graveyard as a state-based
action. See rule 704.
120.1c. If a player has ten or more poison counters, he or she loses the game as a state-based action.
See rule 704.
120.2. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters
are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1
counters on it. See rule 704.
120.3. If a permanent with an ability that says it cant have more than N counters of a certain kind on it
has more than N counters of that kind on it, all but N of those counters are removed from it as a
state-based action. See rule 704.
120.4. If an effect says to move a counter, it means to take that counter from the object its currently
on and put it onto a second object. If the first and second objects are the same object, nothing
happens. If the first object has no counters, nothing happens; the second object doesnt get a counter
put on it. If the second object (or any possible second objects) are no longer in the correct zone
when the effect would move the counter, nothing happens; a counter isnt removed from the first
object.
120.5. If a spell or ability refers to a counter being placed on a permanent, it means putting a counter
on that permanent while its on the battlefield, or that permanent entering the battlefield with a
counter on it.
120.1. A counter is a marker placed on an object or player that modifies its characteristics and/or
interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably,
a counter is not a token, and a token is not a counter. Counters with the same name or description
are interchangeable.
120.1a A +X/+Y counter on a permanent, where X and Y are numbers, adds X to that permanents
power and Y to that permanents toughness. Similarly, -X/-Y counters subtract from power and
toughness. See rule 612.3.
120.1b The number of loyalty counters on a planeswalker on the battlefield indicates how much
loyalty it has. A planeswalker with 0 loyalty is put into its owners graveyard as a state-based
action. See rule 704.
120.1c. If a player has ten or more poison counters, he or she loses the game as a state-based action.
See rule 704.
120.2. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters
are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1
counters on it. See rule 704.
120.3. If a permanent with an ability that says it cant have more than N counters of a certain kind on it
has more than N counters of that kind on it, all but N of those counters are removed from it as a
state-based action. See rule 704.
120.4. If an effect says to move a counter, it means to take that counter from the object its currently
on and put it onto a second object. If the first and second objects are the same object, nothing
happens. If the first object has no counters, nothing happens; the second object doesnt get a counter
put on it. If the second object (or any possible second objects) are no longer in the correct zone
when the effect would move the counter, nothing happens; a counter isnt removed from the first
object.
120.5. If a spell or ability refers to a counter being placed on a permanent, it means putting a counter
on that permanent while its on the battlefield, or that permanent entering the battlefield with a
counter on it.
- Helios hat sich bedankt