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KitsuLeif

Registriert seit 31. Jan 2014
Online Letzte Aktivität vor 4 Minuten

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Murder at Castle Nathria - Neue Erweiterung für den 2. August angekündigt

27. Juni 2022 - 22:16

 

 

Here's everything that we know so far about the new expansion.

  • Login today and get Prince Renathal for free!
    • "Your deck size and starting Health are 40." Whoa.
    • After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
  • As expected, there are two bundles available for purchase right now:
    • Mega Bundle: 80 Packs, 5 Golden Packs, 2 Golden Legendaries, Warrior Hero, Card Back, 10 Merc Packs, BG Board
    • Bundle: 60 Packs, 2 Legendaries, Card Back
  • Murder at Castle Nathria has 135 new cards.

 

https://outof.cards/...etails-overview

 

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Infuse

  • These cards absorb anima when friendly minions die.
  • After the specified number of minions die while the card is still in your hand, the card transforms into a more powerful version.

Location (Card Type)

  • Pay the initial cost to place the card onto the field.
  • Every turn, you can activate the ability of your location card, for free.
  • Activating the location card uses 1 durability and has a 1-turn cooldown.
  • Every class has their own location card.

 

 


Magic Line-up für 2023

13. Mai 2022 - 00:11

Ja, kein Scheiß. Es ist Mai 2022 und WotC hat schon jetzt eine Ankündigung für die Ankündigung von Ankündigungen für 2023 rausgehauen:

https://twitter.com/...1464064/photo/1

 

On August 18 we're celebrating in a big way with Wizards Presents! Tune in to get a first look at the upcoming year of Magic sets—Dominaria United, The Brothers' War, and more—plus a look beyond at upcoming @Wizards_DnD releases and a few surprises you'll want to be there to see.

 

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Dann kommen hier wohl am 18. August die News rein.

Wir sollen ja anscheinend eine Story-Line bekommen, die ganze 4 Sets umfasst.

 

This time, our return kicks off an epic story arc spanning four sets where the fate of Dominaria—and the Multiverse—is set to unravel. You can look forward to the story later this year when we dive into Dominaria United.

 

https://magic.wizard...yond-2022-05-12

Mal sehen, ob die alle auf Dominaria spielen.

 

 

https://markrosewate...-from-dominaria

 

Here’s what I can say about Marathon Epilogue (and it’s not much):

* it’s a new thing

* there isn’t a current product to compare it to

* it’s tied to Marathon

 

 

 

Ob sie wohl dreist Mini-Sets von HearthStone kopieren? :D


Pokemon Scarlet & Violet für "Late 2022" angekündigt

27. Februar 2022 - 16:25

 

Und es sieht grafisch halbwegs in Ordnung aus, von dem, was man bisher sieht. Ist zumindest ein Upgrade von Schwert/Schild. Vielleicht, aber wirklich nur vielleicht, haben sie sich die Kritik zu Herzen genommen. Pflanzen-Starter ist auf jeden Fall was für mich <3

Gerade, wo ich dachte, dass Pokémon seinen Reiz für mich verloren hat, kommen sie damit um die Ecke. Ich bin vorsichtig optimistisch.


[SNC] Spekulationsthread - Streets of New Capenna

25. Februar 2022 - 06:18

 

Our upcoming set, Streets of New Capenna, will be available April 29, 2022—with a twist.

We're exploring different release cadences, and so for this set only, we'll be aligning our digital release with the tabletop release. This means your first chance to experience Streets of New Capenna will be with your local game store for Prereleases starting April 22, followed by the digital release on Magic: The Gathering Arena and Magic: The Gathering Online April 28.

https://magic.wizard...e-release-dates

 

Nächstes Standard-Set also schon wieder in zwei Monaten. Zeit für Spekulationen!


Nerfs und ein Buff für den 25.01. in den Patchnotes

20. Januar 2022 - 20:21

 

The following cards have been adjusted down in power level:

Shadowcrafter Scabbs

  • Old: [Costs 7]  New: [Costs 8]
    • Dev Comment: Rogue has seen significant increases in playrate and winrate since the last patch, and Scabbs is a pretty clear outlier in terms of power. We expect this change to make a fairly large impact in the strength of Rogue archetypes across the board.

 

Wildpaw Gnoll

  • Old: [Costs 5] 4 Attack, 5 Health  New: [Costs 6] 3 Attack, 5 Health
    • Dev Comment: Wildpaw Gnoll was intended to be a strong payoff for Maestra of the Masquerade’s fun effect, but it has been overperforming in this role—even in decks that don’t have dedicated Burgle strategies. We’re adjusting Gnoll to both come down a bit later, as a slightly smaller threat when it does.  

 

Cloak of Shadows

  • Old: [Costs 3]  New: [Costs 4]
    • Dev Comment: We’re happy with Poison Rogue when it’s a niche player in the metagame, but the current playrate of the archetype is much higher than intended. Cloak of Shadows also combined with Shadowcrafter Scabbs for frustrating play experiences. Reducing the power levels of both these pieces should bring Poison Rogue’s overall power level back in line.

 

Raid the Docks

  • Create a Distraction (the second part of the Questline)
    • Old: Questline: Play 2 Pirates. Reward: Deal 2 damage to a random enemy twice. New: Questline: Play 3 Pirates. Reward: Deal 2 damage to a random enemy twice.
    • Dev Comment: Pirate Warrior is not a power outlier at the highest ranks of play, but it is overperforming at many of the lower ranks of play. Going from 7 total Pirates to 8 total will promote deck diversity in the Bronze through Diamond ranks.  

 

 

Incanter’s Flow

  • Old: [Costs 3]  New: [Costs 4]
    • Dev Comment: When combo Mages play Incanter’s Flow on an early turn, they can assemble their game winning combo at a very fast rate. Similar to our goals for combo-based decks in the previous patch, pushing Incanter’s Flow up a Mana will slow down combo Mages by a turn or two, giving slower strategies a better chance to thrive in the overall meta.

 

 

Sorcerer’s Apprentice

  • Old: [Costs 2]  New: [Costs 4]

 

Rapid Fire

  • Old: [Costs 1]  New: [Costs 2]
  • Old: Twinspell Deal 1 damage. → New: Twinspell Deal 2 damage.
    • Dev Comment: The Rapid Fire and Sorcerer’s Apprentice changes are targeted at some of the strongest decks in the current Wild metagame, to improve the long-term, overall health of the format. Both of these balance adjustments are aimed at decks with extremely efficient from-hand damage, which puts big constraints on which strategies can find success in Wild. By removing power here, the format should open up for a few more viable archetypes to see play, and for the Wild format to slightly slow down overall.

 

The cards listed above will be eligible for a full dust refund for 2 weeks after the 22.2 patch goes live.

 

The following card has been adjusted up in power level:

Rokara the Valorous

  • Old: [5 Armor]  New: [10 Armor]
    • Dev Comment: Rokara is one of the less viable Hero cards right now. We want each class to have exciting play options, so we’re increasing her Armor to give her more leeway in swinging into high-Attack minions, and to better synergize with some of Warrior's Armor-focused cards.

https://outof.cards/...g-on-january-25

 

Das macht Quest Hunter viel schwächer, gerade der Twinspell hat dem Deck so unendlich viel geholfen x.x

Aber auch Big Oof was Sorcerer's Apprentice angeht :o

Immerhin kriegt auch Pirate Warrior (leicht) einen auf den Deckel... deckt sich mit den Erfahrungen, die ich in meinen Spielen gemacht habe, das Deck war ziemlich stark, aber Quest Hunter war noch einen Tick stärker und kriegt wohl deshalb den heftigeren Nerf ab.

 

Werde ich wohl ab Februar im Ranked wieder Penguin Druid auspacken, der dürfte durch die Nerfs dann wieder viable werden :>


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