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KitsuLeif

Registriert seit 31. Jan 2014
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Forged in the Barrens - neue HearthStone Erweiterung + weitere Ankündigungen

20. Februar 2021 - 11:32

BlizzConline hat ordentlich was bewegt in der HearthStone Welt:

 

 

Live Recap
  • There are 10 new characters being highlighted throughout the year.
  • Spell Schools - Like minion types but for spells!
    • Arcane, Fel, Fire, Frost, Nature, Holy, and Shadow are the schools.
  • Ranked Spells - Gain power as a match progresses. They grow in power at 5 and 10 mana.
  • Wrath of Air Totem replaced with Strength Totem. A 0/2 that at the end of the turn gives a random friendly minion +1 attack.
  • New Keyword: Frenzy Effects triggered the first time a minion survives damage.

Core Set

  • Basic & Classic get replaced by 235 cards in the new Core Set.
  • Some previously rotated cards are coming back into the Core Set to provide modern gameplay.
  • 29 of the cards in the Core Set are going to be completely new.
  • Everything in the Core set is completely free by leveling your classes.
  • Fireball and Tirion Fordring are sticking around for the Core Set.
  • Annoy-o-Tron is in the Core Set.
  • Tomb Pillager is in the new Core Set.
  • Menagerie Warden is in the new Core Set.
  • Assassinate is getting buffed and will be in the Core Set.
  • Feral Spirit, Earth Elemental, and Lightning Storm are each getting buffed.
  • Core Set card reveals are happening next week.

Battlegrounds

  • Year of the Gryphon is going to bring even more changes to Battlegrounds to keep it fun and thriving.
  • Some of the new mercenary heroes are going to be added to Battlegrounds.
  • New minion types are coming!
  • In Patch 20.2, Quilboar is a Battlegrounds-exclusive minion type that is being added.
  • Quilboars will generate a resource and take advantage of it. They have not finalized all the details yet.

Duels

  • More heroes are being added. You will not lose progress on your current heroes.

Book of Heroes

  • Stories are still being told this year.
  • Valeera is up next!

Book of Mercenaries

  • Like the book of heroes, we'll be getting to learn more about the stories behind characters.
  • This solo content will focus on the 10 mercenary heroes being added to Hearthstone.

Hearthstone Mercenaries

  • A new game mode that takes lots of different elements of other games.
  • They take elements of Roguelikes and Tactical RPGs.
  • Your three chosen characters have different abilities and you want to use them to create power combos against your opponents.
  • You'll progress through a map - combat and other interesting things to do.
  • Progression in Mercenaries is permanent. You keep the stuff you've earned.
  • If you fail to complete a level, you can come back and try it again.
  • It does not use your collection at all, much like Battlegrounds.
  • Hearthstone is becoming a platform for different types of card games. Mercenaries is just one type of game within Hearthstone.
  • A lot of the content is single-player but there are multi-player parts. They are hoping for high-skill games against other players.
  • The mode has less RNG than normal Hearthstone.
  • Tirion Fordring is one of the new characters being added.
  • The mode releases during Phase 1 of the Year of the Gryphon.

https://outof.cards/...-more-new-cards

 

Alles zum Thema Mercenaries:

https://outof.cards/...ries-game-mode/

 

High Abbess Alura wurde generft: Von 4 auf 5 Mana

https://outof.cards/...-paladin-friend

 

Das Core Set bekommt auch neue Karten:

c83c5bb695.png

 

Blizzcon started the biggest reveal season in the history of the game - not only Forged in the Barrens, the new Hearthstone expansion, will be released soon, but with the beginning of the Year of the Gryphon, we'll also receive a new and completely free Core set.

The Core set will replace the Evergreen set (Classic and Basic sets) and will be made of:

Out of the 29 new cards, 3 have been revealed so far, and they're not trivial at all: Ysera, Malygos and Deathwing received reimagining in order to keep the lore fantasy of these characters around in Standard and to keep them up with the increase in power level that the game has gone through since its release in 2014. Note, these new cards we're going to showcase do not replace the older ones. The older cards will still be playable in Wild.

 

9f3cd07845.png4986f5426c.png7ae4235dfb.png

 

 

 

Hier schon mal ein paar Karten, die wir in Forged in the Barrens sehen werden:

 

06e1693e8b.png

a7e71073be.png

 


Wir stellen vor: Das Kernset und das Klassikformat

09. Februar 2021 - 19:38

https://playhearthst...e/news/23620129

 

 

Blizzard has made a huge announcement today about the future of Hearthstone. We're getting a new Core set, Basic & Classic are moving to Wild, a new format is arriving that let's you play old Hearthstone, and more! Details down below.

Hearthstone's 2021 Rotation - The Legacy and Core Sets
  • Basic & Classic Sets move to Wild in a new set called Legacy.
  • The new Core Set has 235 cards.
    • This set will change every year and be completely free for all players.
    • You unlock cards in this set by leveling your heroes.
    • Some older cards will return from previous expansions.
    • 29 of the cards this upcoming year are completely new.
  • We will be able to have 27 deck slots!
  • Tavern Brawl will be changed to give out more recent packs instead of Classic packs.
New Format: Classic

This is not the new game mode.

  • Arrives on set rotation this year.
  • You get to play with the original 240 Hearthstone cards as they were in 2014 - no nerfs or buffs!
  • Your collection gets mirrored - having the current card also gives you the older card.
  • This is only with Basic & Classic cards. No other additions have been announced.
  • Has its own matchmaking pool and ranked play mode.
  • Games you play count towards achievements.
  • Cards that were added to the Classic set past 2014 will no longer be included in Classic Packs but instead can be crafted.
  • Demon Hunter will not be playable in the format.

https://outof.cards/...-classic-format


Darkmoon Races Mini-Set am 21. Januar

17. Januar 2021 - 21:15

Erstmal kommen irgendwann zwischendurch noch die 35 neuen Karten in die aktuelle Erweiterung (damit rechne ich Mitte/Ende Januar).

 

https://outof.cards/...ard-predictions

 

Recently, Windows Central accidentally leaked news about an upcoming Hearthstone patch that will bring us greatness, including the long-awaited mini-set for the Madness at the Darkmoon Faire expansion!

Now that we know the release date (January 21st) and a few other details, like a potential bundle purchasable with Gold (!), we also know that we'll receive callbacks to old mechanics of the Year of the Phoenix, exclusive to Ashes of Outland and Scholomance Academy - the leak talked about Spellburst and dual-class cards, but we might receive Dormant and Prime cards as well, who knows!

 

 

 

Also, Donnerstag werden wieder ein paar Booster aufgerissen :D

 

 

  • The Darkmoon Faire Mini Set arrives on January 21.
  • Dual-class cards and Spellburst are both returning mechanics.
  • A bundle will be available for $15 (or 2000 Gold) that contains all 35 new cards which includes 4 new Legendaries.
  • Two new heroes and minions are being added to Battlegrounds on January 21.
  • A new hero power and three treasures are being added for each class to Duels on January 21.
  • Anduin's Book of Heroes chapter releases on February 2.

https://outof.cards/...packs-or-for-15

 

 

Das Bundle für 2k klingt echt juicy, je nachdem, ob die Legendären was können. Hab aber auch noch 23 ungeöffnete Packs rumliegen. Zusätzlich zu 7k Gold. Mal abwarten. Vielleicht hol ich das Bundle und mache dann die 23 Packs auf.


Nerfs für den 15.12. angekündigt

14. Dezember 2020 - 22:26

 

A round of Hearthstone card balance changes are going live tomorrow, December 15! Read on for all the juicy details.

https://outof.cards/...-on-december-15

 

Nicht mein Voracious Reader x.x


Rewards Track Updates

07. Dezember 2020 - 20:12

 

Since the launch of the new progression system, we’ve been listening to player feedback and carefully reviewing gameplay data from the first few weeks while designing a variety of updates to meaningfully address the elements that feel too slow, not rewarding, or too difficult to complete. We’re committed to getting this right. Our intent has been, and continues to be, to provide more rewards and a better progression experience than the previous system, and we’re sorry that our initial implementation missed that mark in a few important areas.

We’re ready to detail a series of changes that we will begin releasing later this month, and we will continue working to make the system even better over time. In this update, we will be adjusting or removing quests that players have let us know are too difficult to complete, reducing the amount of XP required to complete the 50-level rewards track by nearly 20%, adding two gold rewards on the track, and redesigning the bonus levels after level 50. We’re also planning a one-time log-in reward of 5 Darkmoon Faire packs and 500 Gold beginning on December 15th, which will be available until January 18th.

We want to make it clear that we aren’t treating the new rewards and progression systems as static, unchanging game elements, but rather a system that we can continually iterate on and improve over time. More enhancements will be coming to the rewards track in the future.

Here are the changes we are making later this month, as well as a quick look into the discussions we’re having for changes that will be coming early next year.

We’re adjusting a variety of daily and weekly quests to make them easier to complete.

We now have a large amount of player feedback and data based on the first few weeks of daily and weekly quest completion, and we’re making numerous changes to improve quests overall.

  • We’re removing weekly quests that require Legendary cards and Arena runs. These quests are more difficult than intended for players due to the investment necessary. Frankly, these were a mistake and we shouldn’t have included them to begin with. They’ll no longer be in the quest pool after the update. Please note that if they are among your active quests after the update, they will not be automatically removed, but you can reroll them for a different quest.
  • We’re changing the weekly quest “Win 7 Games of Ranked Play Mode” to “Win 5 Games of Ranked Play Mode.” This quest, as a guaranteed weekly quest, feels like it requires too much effort to complete. Adjusting the win requirement will ensure that a larger number of players will complete this weekly quest and keep up with the rewards.
  • Tavern Brawls and Battlegrounds will now contribute to quest progress. Tavern Brawls and Battlegrounds will reward progress for any daily or weekly quests that they should naturally apply to. This should allow more flexibility in how to complete quests and make the rewards more consistent with previous gold earnings. For example, you’ll now be able to complete a quest like “Play Three Games as Priest, Rogue, or Warlock” by playing Tavern Brawls, and quests that require you to play Beasts, for example, can be completed by playing Beasts in Battlegrounds.
  • We’re making small tweaks to certain quests. Some quests simply aren’t working as well as we think they should or are harder to complete than intended. For example, the quest “Play 50 Corrupt Cards” had a couple of issues making it too hard to complete. Now, Corrupted cards will properly count toward progress of this quest. We’re also reducing the requirement to 30 Corrupt Cards. These changes should make completing the quest much easier.
  • All 800 XP daily quests will now reward 900 XP. We want to make quests feel more rewarding, so we’re increasing XP for daily quests so you can earn to your next rewards more quickly. Our hope is to make every quest feel like it rewards you for your time appropriately, and we’ll continue to make changes as needed.
We’re reducing the amount of XP needed to reach certain levels in the rewards track.

We’ve heard your feedback: higher levels of the reward track just take too much XP to reach. We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion. We will still have in-game events, of course, but they will remain consistent with our existing approach to event rewards instead of rewarding bonus XP for the rewards track.

We’re reducing the requirements of the current rewards track by a total of 37,000 XP (nearly 20%), which will make mid-to-late levels easier to reach and adjust for the absence of XP events. After this change, you’ll see that the XP requirement for a variety of levels will be lower and progression through levels will be faster. This is one step to ensure that progress through the rewards track feels consistent and doesn’t hit unusually slow periods of progress. The upcoming changes to daily and weekly quests should also support more rapid progress through these levels.

After this change is implemented, your existing earned XP value will be retained, so upon your next login you may see additional progress through levels based on your current XP total. Please review your rewards track to see what new rewards you may be able to claim.

We’re adding more gold rewards to certain levels of the rewards track.

We’re adding 50 gold to the current rewards for levels 27 and 30. This is a simple change based on the rewards for those levels feeling especially underwhelming, and this helps us inject more gold into the rewards track to address feedback about slower gold earnings.

We’re adjusting rewards track bonus levels to provide steadier gold income.

We’re redesigning the bonus rewards after completing levels 1-50. Player feedback highlighted how these bonus levels took too much time to earn, leading to long play sessions between rewards. The maximum bonus level is now 350, up from 150, and we’re splitting the XP and rewards across these levels. Each level beginning at level 51 will now take less XP to complete and reward 50 gold. After this change, you’ll see more rapid progress through these levels, though your earnings for each level will be smaller (as the XP and rewards have been split across 200 more levels). This will help players earn gold without an unusually high level of effort. We’ll be watching closely to ensure this gets players more predictable gold earnings.

What’s next?

As we said earlier, these will not be our final changes to Hearthstone’s rewards and progression. Like with all content and systems within the game, our intent is always to release content, monitor feedback and data, and make the right choices for our players. We knew this would be a new and complex system that required iteration, and we are committed to short-term changes and a long-term vision to make this a fun and rewarding part of Hearthstone. We also want to strike a balance between making changes quickly and ensuring that we get things right, and we’re taking additional time past this point to plan the next round of updates that we would like to implement in the future.

We have some ideas about tweaking the 1-50 experience to make progression feel even better for players. We will keep working on this system to get it right, and we will share more information as we finalize our future plans. We’re thankful and fortunate to have such a passionate community, and your constructive feedback is always heard.

Ben Lee, Game Director

https://playhearthst...s/news/23585675

 

Feedback wird sich wohl tatsächlich zu Herzen genommen. Ein erster wichtiger Schritt in die richtige Richtung.

 

Und in tl:dr

 

Hearthstone's Game Director, Ben Lee, has made an announcement on the rewards track and updates that will be arriving this month.

  • December 15 - One-time login reward of 5 Darkmoon Faire packs and 500 Gold. (Available until Jan 18)
  • The XP to get to level 50 is being reduced by almost 20%.
  • Bonus levels past level 50 are being redesigned.
  • Blizzard believes the rewards track to 50 should no longer require event XP. (Event XP bonuses are gone)
  • When you login after the changes, you may be at a higher level than previously. No XP is being lost.
Reward Changes
  • 50 Gold is being added to levels 27 and 30.
  • The maximum bonus level is being increased to 350, up from 150.
  • Levels past 50 will have their rewards split so you earn rewards in smaller chunks, faster. (50g per level)
Quest Changes
  • Legendary Card and Arena weekly quests are being removed.
  • Winning 7 games of ranked is being changed to 5.
  • Tavern Brawls and Battlegrounds now contribute to quest progression.
  • Some quests are having their numbers being tweaked to be easier to complete.
  • All 800 XP quests now reward 900 XP.

We'll have all the datamined information once the client patch goes live next week. Blizzard also states that they are still not done with the rewards track and they will continue to evaluate the system until they get it right.

https://outof.cards/...k-more-xp-gains


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