Hab nicht alles gelesen hier im Thread, aber im Design Artikel stand etwas bezüglich der neuen Anordnung
Gefunden:
One of the things development is very concerned with is making sure that the average player understands the basic strategy of the set he or she is playing with. While drafting Khans of Tarkir with Magic players in the building who weren't from R&D, Erik Lauer, the set's lead developer as well as R&D's head developer, realized they were missing a very important basic drafting strategy. In Khans of Tarkir, if you start by drafting two color, there is a big different between drafting an ally-colored pair and an enemy-colored pair.Ally-color pairs only allow you a single wedge option, while enemy-color pairs leave you open to draft two different clans. For instance, if you start by drafting white-blue, you can only then go on to draft the Jeskai wedge, but if you start by drafting blue-red, you leave yourself open to both Jeskai and Temur. Many of the players were missing this, so Erik tried an experiment. By shifting the mana costs such that the enemy pairs were sitting next to each other in mana costs, it became a little easier to recognize that each wedge was made up of two enemy-color combinations.Erik's playtesting showed that it helped enough that he talked about it with Del Laugel, Magic's lead editor, and she agreed to the change.
Es hilft einfach der Warnehmung, besonders in diesem Block ist es so einfacher für neulinge.
Es gibt 5 Clans mit Freundfarben, die aber jeweils 2 Feinfarbenpaare zulassen, durch die neue Anordnung erkennt man dies leichter.
Grob zusammengefasst, für die deren Englisch nicht so knorke ist.
- DragooNick hat sich bedankt