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209 Mal heruntergeladen Rules-update-Primer: (schönes Wort^^)
1)
MulligansMulligans will now officially be handled simultaneously. This will significantly cut down on time spent shuffling before each tournament game.
2)
Terminologie verändernThe in-play zone is renamed the "battlefield," which brings it in line with other flavorful zone names like "graveyard" and "library." Permanents now "enter the battlefield" or are "put onto the battlefield" as opposed to "come into play" or "put into play."
Aber: Im Englischen wird die in-play zone“zum battlefield, im Deutschen bleibt es bei im Spiel. Im Englischen heißt es jetzt enter the battlefield“und put onto the battlefield, im Deutschen bleibt es bei kommt ins Spiel“und wird ins Spiel gebracht".
Cast" is being reinstated as the verb used when referring to the act of playing spells or types of spells. "Play" is being kept as the verb associated with lands (and with cards of unspecified types). Activated abilities are also no longer "played" but rather "activated."
The phrase "remove from the game" is being changed to "exile," which is shorter, more flavorful, and not at all misleading about actually being in the game. The zone is now called the "exile zone" and cards in it will be referred to as "exiled cards."
->However, the acknowledgment that this zone is, in fact, fully within the game does bring about functional changes to the six Wishes, Ring of Ma'rûf, and the Research half of Research // Development.Exiled cards are not outside the game (and you could argue that they never really were), so these cards will no longer be able to access cards in that zone.
Alle Loam- und besonders Solidarity-Spieler haben eine Runde Mitleid verdient.We will now refer to the time when such triggers happen as what it actually is: "at the beginning of the end step." Hopefully this will more clearly convey the existence of a window in the turn after these triggers occur during which more spells and abilities can be used. "Until end of turn" will still be used for effects with durations such as Giant Growth.
3)
Manapool/Manaburn Mana pools now empty at the end of each step and phase, which means mana can no longer be floated from the upkeep to the draw step, nor from the declare attackers step to the declare blockers step of combat.
Ja, soviel zum Thema LED im Upkeep opfern und dann im Draw Step das nach oben gelegte Ad Nauseam spielen...Mana burn is eliminated as a game concept. Mana left unspent at the end of steps or phases will simply vanish, with no accompanying loss of life.
4)
Besitzer von TokenWe are matching most players' expectation by changing the rule such that the owner of a token is, in fact, the player under whose control it entered the battlefield.
5)
Combat Damage geht nicht mehr über den Stack !
As soon as damage is assigned in the combat damage step, it is dealt. There is no time to cast spells and activate abilities in between; the last time to do so prior to damage being dealt is during the declare blockers step.
The first thing that happens during the declare blockers step is that the defending player (big surprise!) declares blockers. This works the same as before, with an addition. If multiple creatures block the same attacker, the attacking player orders those blockers to show which is first in line for that attacker's damage, which is second, and so on. This is all part of the "declare blockers" action. Once that's done, players can cast spells and activate abilities.
The first thing that happens during the combat damage step is that combat damage is assigned. If an attacker is blocked by multiple creatures, the attacking player can divide its combat damage among them. The player starts by assigning damage to the first blocking creature in line. If that creature is assigned lethal damage, further damage may be assigned to that creature and/or the next one in line. If lethal damage is assigned to the second one, the attacking player can move on to the third, and so on. This works very similarly to trample.
6)
Deathtouch First, deathtouch is becoming a static ability. Creatures dealt damage by a source with deathtouch will be destroyed as a state-based effect at the same time lethal damage would kill them. As a side effect, multiple instances of deathtouch will no longer be cumulative. Second, deathtouch allows a double-blocked creature to ignore the new damage assignment rules and split its damage among any number of creatures it's in combat with however its controller wants to.
7)
LifelinkLifelink, like deathtouch, is turning into a static ability. If a source with lifelink deals damage, its controller gains that much life as that damage is being dealt. This brings the timing much closer to spells like Consume Spirit and Lightning Helix.
As a side effect, multiple instances of lifelink are no longer cumulative.
Quelle
Bearbeitet von Hippie, 10. Juni 2009 - 06:44.